3D Artist & Game Developer | Specializing in Lighting for Real-Time Environments
I focus on lighting as my primary role, creating immersive and visually compelling scenes for games and interactive media. I’m passionate about innovation, real-time rendering, and staying current with industry pipelines and tools.
- Work closely with art/game directors and leads to drive and produce the artistic vision of the game.
- Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology.
- Level up my team’s skills through mentorship of skills, process, and technical / artistic techniques.
- Responsible for the quality and efficiency of illumination generated by the team.
- Maintain and understanding of current industry lighting techniques.
-Generate visually stunning creative solutions that are within memory and performance guidelines.
-Focused on the construction of world assets, like terrain, structures, props.
-Set Dressing for game levels.
-Optimize load times by adjusting Lightmaps and UVs.
- Lighting Scenarios.
-Create environments with the best playability possible.
-Use cutting edge technology to improve workflow.
• Worked in a small, hybrid, agency and production environment, collaborating with a team and maintaining communication with my superiors.
• Managed deadlines given by the project manager keeping the highest standards in quality without overlooking its functionality.
• Created materials for assets using Arnold Renderer in Autodesk Maya.
• Managed the modeling, texturing, lighting, and rendering team to assure the best quality of assets possible, according to the director’s and the client’s preference.
• Modeled, retopoed and UV wrapped 85% of the assets.