Ignacio Quezada
Ignacio Quezada
Technical Lighting Artist
Fremont, United States

Summary

3D Artist & Game Developer | Specializing in Lighting for Real-Time Environments
I focus on lighting as my primary role, creating immersive and visually compelling scenes for games and interactive media. I’m passionate about innovation, real-time rendering, and staying current with industry pipelines and tools.

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Skills

LightingTechnical LightingReal-Time RenderingCompositingEnvironment Modeling3D ModelingRenderingEnvironment DesignHard Surface ModelingTexturingHDRI PhotographyPhotogrammetryPhysically Based Rendering3D AnimationPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Blender
Blender
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
Mudbox
Mudbox
Arnold
Arnold
mental ray
mental ray
Photoshop
Photoshop
Lightroom
Lightroom
Premiere
Premiere
World Machine
World Machine
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Five Nights at Freddy's: Secret of the Mimic
    • Year
      2025
    • Role
      Technical Lighting Lead
    • Company
      Steel Wool Studios
    • Video Game
      Five Nights at Freddy's: Help Wanted 2
    • Year
      2023
    • Role
      Technical Lighting Lead
    • Company
      Steel Wool Studios
    • Video Game
      Five Nights at Freddy's: Security Breach - Ruin
    • Year
      2023
    • Role
      Technical Lighting Lead
    • Company
      Steel Wool Studios
    • Video Game
      Hello Neighbor VR: Search and Rescue
    • Year
      2023
    • Role
      Lighting Artist
    • Company
      Steel Wool Studios
    • Video Game
      Five Nights at Freddy's Security Breach
    • Year
      2021
    • Role
      3D Environment Artist / Lighting Artist
    • Company
      Steel Wool Studios
    • Movie
      Chiaroscuro
    • Year
      2018
    • Role
      3d modeler
    • Company
      Project X | Cogswell College

Experience

  • Technical Lighting Lead at Steel Wool Studios
    Oakland, California
    May 2021 - July 2025

    - Work closely with art/game directors and leads to drive and produce the artistic vision of the game.

    - Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology.

    - Level up my team’s skills through mentorship of skills, process, and technical / artistic techniques.

    - Responsible for the quality and efficiency of illumination generated by the team.

    - Maintain and understanding of current industry lighting techniques.

    -Generate visually stunning creative solutions that are within memory and performance guidelines.

  • 3D Environment Artist at Steel Wool Studios
    Oakland, California
    July 2020 - July 2025

    -Focused on the construction of world assets, like terrain, structures, props.

    -Set Dressing for game levels.

    -Optimize load times by adjusting Lightmaps and UVs.

    - Lighting Scenarios.

    -Create environments with the best playability possible.

    -Use cutting edge technology to improve workflow.

  • 3D Lead Modeler and Texture Artist at MediaWorks
    San Jose, United States of America
    September 2017 - January 2018

    • Worked in a small, hybrid, agency and production environment, collaborating with a team and maintaining communication with my superiors.

    • Managed deadlines given by the project manager keeping the highest standards in quality without overlooking its functionality.

    • Created materials for assets using Arnold Renderer in Autodesk Maya.

    • Managed the modeling, texturing, lighting, and rendering team to assure the best quality of assets possible, according to the director’s and the client’s preference.

    • Modeled, retopoed and UV wrapped 85% of the assets.